Microsoft pulled the initial patch for the game mere hours after it first went up, to prevent the bug it contained from spreading too far. That patch gave rise to new problems for some players, though, by causing their save files to appear as corrupted, in effect erasing their progress through the game. The issue started on June 22, when Fish released a patch intended to fix some outstanding gameplay and performance issues with Fez.
But he's not going to fix it, thanks to what he says is an exorbitant fee of "tens of thousands of dollars" that Microsoft would charge to recertify the game after a needed patch. We remain huge fans of Fez." We have yet to hear back from Fish for further comment on the story.ĭeveloper Phil Fish knows there's a problem preventing some people from enjoying his Xbox 360 puzzle platformer Fez as intended. While we do not disclose the cost of Title Updates, we did offer to work with Trapdoor to make sure that wasn’t a blocking issue.
Microsoft Studios chose to support this decision based on the belief that Polytron/Trapdoor were in the best position to determine what the acceptable quality level is for their game. UPDATE, 7/20/12: Microsoft provided the following statement to Ars Technica after this story was originally published: "Polytron and their investor, Trapdoor, made the decision not to work on an additional title update for Fez.